The adventure began by delving into what was left of the Flophouse, now occupied by goblins. The creatures proved little challenge for the adventurers for the most part, although a few other creatures, including an Ankheg and a pair of ochre jellies. They also received some help in their travels from a human sorceress name Cassie. But our heroes did prevail and eventually slew the hobgoblin chieftain, and found the path deeper into the ruins.
DM’s Notes: The whole concept of the Ruins of Cormill was a dungeon where each area was the remains of a building in a city now long buried. I figured this would allow each to have its own feel and separation. Thus the party could tap this place as a source of their exploration and get a different experience with each level they delved into.